CONSORTIUM

I2CAT

SPAIN

Research and Innovation Centre

ACTRONIKA

FRANCE

Haptic Solutions

UNIVERSITÄT HAMBURG

GERMANY

University

CERTH

GREECE

Research centre

RAYTRIX

GERMANY

XR-oriented holoconferencing

SG

NETHERLANDS

Wearable hand haptic products

INTER

FRANCE

Haptic technologies

DIDIMO

PORTUGAL

3D character production

VECTION

ITALY

Solutions with real-time 3D technologies

UB

SPAIN

University

UNITY

DENMARK

Game engine

SOUND

NETHERLANDS

Building and improving products & services

IMEC

BELGIUM

Research group

JRS

AUSTRIA

Research group

SVR

NETHERLANDS

XR Solutions

ZAUBAR

GERMANY

Augmented reality software company

ARTANIM

SWITZERLAND

Motion capture research center

The i2CAT Foundation is a research and innovation centre created in 2003 in Barcelona, committed to designing and building the future digital society by leveraging the knowledge gained from cutting-edge European and local R&D projects in the fields of 5G/6G, IoT, immersive and interactive technologies, cybersecurity, AI, blockchain, space communications and digital society technologies. To date, i2CAT has obtained 23 projects within the Horizon Europe program reaching a 10M€ budget.

Actronika provides haptic solutions, seamlessly integrating touch functions into human-machine interfaces. Catering to consumer expectations for enhanced safety, smoothness, and comfort, this technology is versatile – from elevating smartphone user experiences to minimizing distractions in vehicle touch screens. Whether through immersive vests or other devices, Actronika aims to reconnect people with tangible material experiences, offering multi-sensory engagement in our ever-digital world.

Universität Hamburg (UHAM), located in Germany, is a prestigious institution known for its academic excellence and vibrant research environment. Established in 1919, it has evolved into a comprehensive university offering a diverse range of programs in humanities, natural sciences, social sciences, and medicine. With a commitment to fostering innovation and critical thinking, the university boasts state-of-the-art facilities and a multicultural campus. Its renowned faculty members contribute significantly to cutting-edge research, attracting students from around the globe. UHAM is dedicated to nurturing a holistic educational experience, preparing students for success in an ever-changing world.

The Centre for Research and Technology Hellas (CERTH) is one of the largest research centres in Greece; top 1 in north Greece. It was founded in 2000 and is located in Thessaloniki. Its mission is to promote the triplet Research – Development – Innovation by conducting high quality research and developing innovative products and services while building strong partnerships with industry and strategic collaborations with academia and other research and technology organisations in Greece and abroad.

Established in 2008, Raytrix, a Kiel, Germany-based SME, specializes in high-resolution 3D light-field cameras. Our interdisciplinary team focuses on light-fields as enabling technology for practical applications in industry and academia, such as PRESENCE. We focus on XR-oriented holoconferencing. Prioritizing user-friendliness, our goal is to simplify technology adoption for non-experts, expanding immersive high-resolution real-time experiences to a broader audience.

SenseGlove is a Dutch technology company that specializes in developing and manufacturing wearable hand haptic products for use in virtual reality (VR), VR/AR training, research, and other applications. The company was founded in 2017 by Johannes Luijten and Gijs den Butter, who created the first working prototype along with a VR use case. SenseGlove’s mission is to create the mouse and keyboard of the future, where digital interactions will feel as natural as the real ones. SenseGlove’s force feedback technology provides the feeling of the size and density of virtual objects, making it the most crucial element of realistic simulation.

Interhaptics is a software company specialized in haptic technologies. Interhaptics’ mission is to enable the growth of a sustainable haptics ecosystem. Interhaptics develops game creators tools to design and integrate HD haptics for all major gaming platforms.

Founded in 2017 and with its headquarter in France, Interhaptics contributed to the MPEG and OpenXR haptics standardization. Interhaptics joined Razer Inc. in 2022 and will remain independent pursuing its mission.

Founded by Verónica, CEO and expert in computer vision and computer graphics, Didimo’s ethos is about pushing the boundaries of how we create digital characters to populate our immersive worlds.

Through our patented technologies, we seek to revolutionize 3D character production by supporting ambitious Game Development Studios who look for top-quality character variations to populate their game world, regardless of genre or engine used.

Vection Italy Srl was founded in 2019 as an innovative SME focused on research and development activities. It specializes in creating solutions with real-time 3D technologies, taking a customized approach to software and platform development, including virtual reality experiences, augmented reality tools, and metaverse oriented platforms. .

Vection Italy operates in various significant sectors and services, including automotive, machinery, industrial manufacturing, healthcare and pharmaceuticals, defense and public administration, fashion and retail, training, AEC and real estate, furniture, and more. Vection Italy Srl, wholly owned and controlled by Vection Technologies Ltd, a company listed on the ASX (Australian Securities Exchange), has its headquarter in Casalecchio di Reno (BO).

The University of Barcelona (UB), established in 1450, is a leading public institution in Spain known for its excellence in research and education. Offering a wide range of undergraduate, postgraduate, and doctoral programs, UB excels in various fields, including Health Sciences, Humanities, and Social Sciences. Its rich history, combined with a commitment to innovation and a strong international presence, makes UB a pivotal educational and research hub in Europe.

Unity Technologies, founded in 2004, revolutionizes digital content creation with its versatile game engine. Renowned for cross-platform capabilities, Unity empowers developers globally, extending its impact beyond gaming into industries like architecture, film, and healthcare. With an accessible interface, the Unity Asset Store, and a commitment to education, Unity democratizes development. Its advancements in augmented and virtual reality, coupled with regular updates, position Unity at the forefront of immersive technology.

Sound is a team of seasoned experts in building and improving products & services in vital infrastructure sectors and Horizon Europe projects. Our goal is to spark growth and inspiration, fostering progress while maintaining a balance between run and change within projects and organizations. We play a vital role in ensuring that projects hit the sweet spot between feasibility, desirability, and viability, all while centering our approach around Human-Centered Design. Sound is Tech Inspired. People Driven

The research group imec-SMIT, is specialised in social scientific research on media and ICT. Its goal is to understand the impact of technology on everyday practices and create design and strategic guidelines to shape innovation in line with user needs and expectations, thus empowering individuals and society as a whole. As one of imec-SMIT’s six research units, The Media, marketing and User eXperience (MUX) Unit conducts user, market and business modeling research on technological innovation in the broad media sector with a particular focus on personalized and immersive media. As a key methodology, we apply our multi-disciplinary living lab framework, that aims to improve the design, development and adoption of future products or services by involving stakeholders throughout the whole innovation cycle. We actively guide and coordinate prototype development from start to finish. We also factor in the role of usage context, studying people’s use and experience of technology in everyday life.

JOANNEUM RESEARCH Forschungsgesellschaft mbH (JRS) is a business oriented provider of innovation and technology. It is linked to a worldwide network and has been providing leading research according to the highest international standard since the 1960s. DIGITAL, the Institute for Digital Technologies develops applied high tech solutions for the following markets: Mobility, Space, Industry, Security & Defence, Energy & Environment, AAL & Digital Care, and Culture & Creative Industries.

SyncVR Medical (syncvr.tech) is on a mission to improve healthcare with VR/AR (XR). We are the largest XR Platform for European healthcare, providing XR solutions to over 200 healthcare providers in NL/DE/DK/SW/BE/FR. Next to patients and healthcare staff benefiting from XR apps, >40 third party developing companies access an otherwise unreachable number of customers through the SyncVR Platform. Before 2025, we aim to be the dominant XR Platform in the top 5 European healthcare markets.

ZAUBAR is an augmented reality software company building an easy way for brands and agencies to create, distribute, and monetize AR experiences anywhere in the world. Using ZAUBAR platform, businesses can build captivating metaverse experiences anchored in the real world. ZAUBAR’s use cases span retail, culture, tourism, entertainment, sports, media, and eLearning, with a special focus on businesses with physical premises. Now much more powerful with App Clips/Instant Apps, and Generative AI.

Artanim is a non-profit foundation located in Geneva, Switzerland. It carries out activities according to two strategic axes of motion capture research: virtual reality, mainly the creation and animation of avatars and the development of interactive VR/AR applications; and medical research (joint biomechanics, orthopaedics, sports medicine). A specific focus of the foundation is to innovative on interactive VR/AR applications using human motion as a medium, to derive immersive user experiences.

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