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Immersive collaboration in Virtual Reality: the new paradigm of shared work
PRESENCE: the European project redefining the future of XR Within the landscape of European innovation, PRESENCE stands out as one of the most ambitious projects dedicated to transforming immersive experiences. Its goal is simple to […]
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Elitac Wearables joins the PRESENCE consortium to strengthen haptics and tactile XR experiences
We are pleased to announce that Elitac Wearables has joined the PRESENCE consortium, further strengthening the project’s capabilities in haptics, wearables, and product-oriented XR development. PRESENCE is developing a modular toolset for hyper-realistic XR-based human–human […]
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Introduction to Light Field Cameras and Their Role in the PRESENCE Project
Over the past two decades, innovations in 3D sensing technologies have transformed how we capture and interact with 3D environments. Affordable and portable sensors, like Microsoft’s Kinect and Intel’s RealSense, have made 3D capture more […]
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PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS
by Mel Slater These webinars will take place weekly over Zoom as follows: Register Now: Presence XR is a Horizon Europe Innovation Project co-financed by the EC under Grant Agreement ID: 101135025
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UPC Workshop – HoloMIT SDK Hands-on Session (5 November 2025)
by Marc Galvez Llorens HoloMIT SDK workshop by PRESENCE As part of the Presence project’s knowledge-transfer activities, we conducted a hands-on workshop at the Universitat Politècnica de Catalunya (UPC) on 5 November 2025. Students, most of […]
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SAGA 2025 – Developer Outreach at Industry Event (28 November 2025)
by Marc Galvez Llorens HoloMIT SDK showcase On 28 November 2025, we participated in the SAGA (Catalan Gaming Event), showcasing the HoloMIT SDK to gaming industry professionals and XR developers. Due to the event schedule, […]
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Join us at the Business Clinic Presence: Shape The Future of XR
Online at 27 November, 4 December or 5 December 2025 Register Now We’re excited to invite you to one of our upcoming online PRESENCE Joint Business Clinics — where innovators, developers, and professionals explore how […]
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A Conversational Virtual Agent with Physics-based Interactive Behavior
by Ke Li – Universität Hamburg Introduction A significant challenge in VR is creating IVAs that move and interact with physical believability. The core of this issue lies in a fundamental disconnect between IVA’s cognition […]
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Towards Cracking the Code of Multi-View Calibration: How Few Cameras Can Still Deliver Big XR Impact
by Theofilos Tsoris – CERTH Introduction In immersive XR applications like Holoportation, achieving high-quality 3D reconstruction depends heavily on precise multi-view calibration. But what happens when the camera setup is sparse, with minimal field-of-view (FOV) […]
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MPEG standardization activities for neural networks and novel content formats
by Werner Bailer – JOANNEUM RESEARCH Introduction Extended Reality (XR) applications such as those developed in the PRESENCE project rely – among many others – on two important enabling technologies: 3D content representations of scenes […]
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How Haptics in the PRESENCE Project Elevates XR Training and Boosts Learning Retention
by Gijs den Butter – SenseGlove In the evolving landscape of virtual reality (VR) training, realism and interactivity are key to achieving meaningful learning outcomes. The PRESENCE project is pushing the boundaries of what’s possible […]
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Enabling Scalability for Real-time Volumetric communications
Introduction Among the many challenges and technologies involved in the PRESENCE project is the enabling of a multi-user conference session, where a group of people can see and interact with each other in real time. […]
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Why Haptics Standards Matter — And How PRESENCE Is Making Them Real
by Gijs den Butter and Natalia Alvarez Milan – SenseGlove Over the past decade, haptics has gone from a niche novelty to a critical pillar of immersive technology. As virtual and augmented reality continue to […]
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PRESENCE Project: Stepping into History with Tunnel 57
by ZAUBAR Imagine standing on the brink of history, feeling your heartbeat quicken as you prepare to crawl into a narrow, dimly lit passage beneath the Berlin Wall. This is the essence of the immersive […]
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PRESENCE at NVIDIA GPU Technology Conference (GTC) 2025
by Hannes Fassold – JOANNEUM RESEARCH Introduction In the swiftly changing field of Extended Reality (XR), the research project PRESENCE aims to revolutionize human interactions in virtual environments. This blog post spotlights the real-time pose […]
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How do we move?
By Joan Llobera – ARTANIM We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based […]
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VRS Hackathon 2025: Feel the Future
We are excited to announce the VRS Hackathon 2025, a hands-on sprint to create next-level XR experiences using state-of-the-art tools from the PRESENCE project. Slated for October 18–19, 2025, at the RUB Makerspace (O-Werk) in […]
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Designing ethical VR experiences – A first glimpse into the PRESENCE first playable app
By: Louise Hallström As the first versions of the PRESENCE first playable apps reached completion – each app offering a glimpse into the different use case environments and its basic interactions – we invited participants […]
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Charting the Future of Immersive Tech – PRESENCE Consortium Meeting Recap (1 – 3 July, 2025)
Three Days of Collaboration, Demos & Deep Dive Discussions in Amsterdam By: Desiree van den Hoek – SOUND From July 1st to 3rd, 2025, the PRESENCE consortium came together for a three-day in-person meeting at […]
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Innovative Haptic Solutions for Realistic XR Interactions
Actronika, a startup specializing in high-definition haptics, is part of the 17 European members who will bring to life the new project funded by the European Commission within the Horizon Europe, PRESENCE. A project that […]
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Human Reconstruction:Powering Realistic and Immersive XR Experiences
CERTH’s Technology Behind Real-Time Human Holoportation in PRESENCE By: Theofilos Tsoris – CERTH Imagine stepping into a virtual world where the people around you look, move, and react exactly like they do in real life. […]
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The heart of innovation: embracing Human-Centred Design in the PRESENCE project
By: Louise Hallström – Imec-SMIT In the ever-evolving landscape of digital technology, it is important that innovations truly meet the needs of the users. This is why Human-Centred Design (HCD) takes center stage within the […]
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Human-Centered Exploitation Strategies at PRESENCE: Shaping the Future of XR
PRESENCE is a toolset designed to improve human interactions within eXtended Reality (XR) by enhancing the sense of ‘presence’ in virtual environments. The toolset is created for hyper-realistic and XR-based human-human and human-machine interactions. Through […]
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PRESENCE at IEEE VR 2025
Several Members of the PRESENCE consortium have presented the current status and visions of the PRESENCE project, in particular, WP4 at the 32nd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR). IEEE […]
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PRESENCE: Insights from Our Second General Assembly in Barcelona
From July 9th to 11th, the second General Assembly (GA) of the PRESENCE project took place at the i2CAT offices in the heart of Barcelona. This vibrant city hosted a dynamic gathering where partners from […]
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Introducing PRESENCE’s Intelligent Virtual Humans
by Erik Wolf – Universität Hamburg In the rapidly evolving landscape of eXtended Reality (XR), our cutting-edge research project, PRESENCE aims to push the boundaries of what’s possible. In this blog post, we introduce one […]
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How AI can improve interactions with Intelligent Virtual Humans
by Hannes Fassold – JOANNEUM RESEARCH In the swiftly changing field of eXtended Reality (XR), the pioneering research project, PRESENCE, aims to expand the limits of what can be achieved. This blog post spotlights a […]
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Feel the Presence of People in Extended Reality
In social immersive experiences, we often miss the tangible presence of others. Interacting with an avatar or a holoported version of a friend or colleague can feel like there’s an invisible barrier, preventing any real […]
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The Future of Pain and Stress Management: SyncVR Medical’s Impact through VR in the PRESENCE Project
Introduction The PRESENCE project, funded by the European Union, involves 17 partners from industry, SMEs, universities, and research organisations across Europe collaborating to make social presence in extended reality more lifelike. The project tackles three […]
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Flash News: Capgemini to Join PRESENCE Project Following Unity Acquisition
We are pleased to announce an important development within the PRESENCE project. Capgemini has acquired Unity’s Digital Twin Professional Services arm, leading to Capgemini joining our consortium as a new partner. Capgemini’s extensive expertise in […]
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Advancing Digital Characters through Technical Excellence
By DIDIMO The PRESENCE EU project is a groundbreaking initiative aimed at transforming digital interactions by integrating hyper-realistic and immersive technologies. Didimo is a company renowned for our advanced 3D character creation technology endeavoring to […]
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Photorealistic volumetric video communications
By Sergi Fernandez Langa – i2CAT One of the main objectives of PRESENCE is to provide intuitive and realistic user experiences bringing real humans into interactive virtual worlds, enabling real-time and hyper-realistic volumetric multiuser communications […]
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PRESENCE: A Look Inside our Kick-off Meeting in Thessaloniki
On February 8th and 9th, the inaugural meeting of PRESENCE took place in Thessaloniki, bringing together a consortium of 20 partners from across Europe. This event marked the beginning of a collaborative journey aimed at […]
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TRANSFORMING XR EXPERIENCES: INTRODUCING PRESENCE
PRESENCE was created as a pioneering initiative funded by the European Commission. PRESENCE aims to revolutionize human interactions in virtual environments, with the mission of enhancing the concept of presence in eXtended Reality (XR) experiences. […]
