
PRESENCE: Insights from Our Second General Assembly in Barcelona
From July 9th to 11th, the second General Assembly (GA) of the PRESENCE project took place at the i2CAT offices in the heart of Barcelona. This vibrant city hosted a dynamic gathering where partners from […]

Introducing PRESENCE’s Intelligent Virtual Humans
by Erik Wolf – Universität Hamburg In the rapidly evolving landscape of eXtended Reality (XR), our cutting-edge research project, PRESENCE aims to push the boundaries of what’s possible. In this blog post, we introduce one […]

How AI can improve interactions with Intelligent Virtual Humans
by Hannes Fassold – JOANNEUM RESEARCH In the swiftly changing field of eXtended Reality (XR), the pioneering research project, PRESENCE, aims to expand the limits of what can be achieved. This blog post spotlights a […]

Feel the Presence of People in Extended Reality
In social immersive experiences, we often miss the tangible presence of others. Interacting with an avatar or a holoported version of a friend or colleague can feel like there’s an invisible barrier, preventing any real […]

The Future of Pain and Stress Management: SyncVR Medical’s Impact through VR in the PRESENCE Project
Introduction The PRESENCE project, funded by the European Union, involves 17 partners from industry, SMEs, universities, and research organisations across Europe collaborating to make social presence in extended reality more lifelike. The project tackles three […]

Flash News: Capgemini to Join PRESENCE Project Following Unity Acquisition
We are pleased to announce an important development within the PRESENCE project. Capgemini has acquired Unity’s Digital Twin Professional Services arm, leading to Capgemini joining our consortium as a new partner. Capgemini’s extensive expertise in […]

Advancing Digital Characters through Technical Excellence
By DIDIMO The PRESENCE EU project is a groundbreaking initiative aimed at transforming digital interactions by integrating hyper-realistic and immersive technologies. Didimo is a company renowned for our advanced 3D character creation technology endeavoring to […]

Photorealistic volumetric video communications
By Sergi Fernandez Langa – i2CAT One of the main objectives of PRESENCE is to provide intuitive and realistic user experiences bringing real humans into interactive virtual worlds, enabling real-time and hyper-realistic volumetric multiuser communications […]
PRESENCE: A Look Inside our Kick-off Meeting in Thessaloniki
On February 8th and 9th, the inaugural meeting of PRESENCE took place in Thessaloniki, bringing together a consortium of 20 partners from across Europe. This event marked the beginning of a collaborative journey aimed at […]

TRANSFORMING XR EXPERIENCES: INTRODUCING PRESENCE
PRESENCE was created as a pioneering initiative funded by the European Commission. PRESENCE aims to revolutionize human interactions in virtual environments, with the mission of enhancing the concept of presence in eXtended Reality (XR) experiences. […]