How do we move?
By Joan Llobera – ARTANIM We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based […]
By Joan Llobera – ARTANIM We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based […]
We are excited to announce the VRS Hackathon 2025, a hands-on sprint to create next-level XR experiences using state-of-the-art tools from the PRESENCE project. Slated for October 18–19, 2025, at the RUB Makerspace (O-Werk) in […]
By: Louise Hallström As the first versions of the PRESENCE first playable apps reached completion – each app offering a glimpse into the different use case environments and its basic interactions – we invited participants […]
Three Days of Collaboration, Demos & Deep Dive Discussions in Amsterdam By: Desiree van den Hoek – SOUND From July 1st to 3rd, 2025, the PRESENCE consortium came together for a three-day in-person meeting at […]
Actronika, a startup specializing in high-definition haptics, is part of the 17 European members who will bring to life the new project funded by the European Commission within the Horizon Europe, PRESENCE. A project that […]
CERTH’s Technology Behind Real-Time Human Holoportation in PRESENCE By: Theofilos Tsoris – CERTH Imagine stepping into a virtual world where the people around you look, move, and react exactly like they do in real life. […]
